Samuel Bouchet
Game developer at Lonestone game studio

What babies teach us about game design

14/09/2018

Find out how studies of our brain development gives us a new tool for teaching game mechanics.

Image par <a href="https://pixabay.com/fr/users/thedigitalartist-202249/">Pete Linforth</a> Image par Pete Linforth

“Between twenty and fifty times a day, the little child experiences a state of great enthusiasm. (...) Each small storm of enthusiasm implements a kind of cerebral autodoping. In this way, the substances necessary for all processes of growth and redevelopment of neural networks are produced. That is why we are learning so quickly in what we are doing with enthusiasm. Because it's as simple as that: the brain develops precisely where it is enthusiastically used.”
— Pr. Gerald Hüther

In addition to telling us about the mechanics of human growth, which are invaluable in order to guiding our childen toward a better development, Professor Gerald Hüther's "Neurobiology and Education" conference sheds light on a specific brain mechanism linked to learning.

Studies show[^1],[^2] that spikes of enthusiasm cause a spill of neuroplastic transmitters. In the same way as fertilizer, their role is to promote brain development. Three important things should be noted:

A baby's on a computer

An anecdote from the author, relevant in our context:

“Our young people have had, for the past 10 years, a region of the brain that receives so much fertilizer that it has already doubled in size: this is the region that is responsible for regulating thumb movements.”
— Pr. Gerald Hüther

My take away is that to convey a message, encourage certain behaviors, promote the memorization of important elements, the player benefit from being emotionally affected. As such, when we find out in playtest some key element is essential and the players often struggle to memorize it well, on top on using other well known memorization techniques (spaced repetition, retrieval practice), adding a strong emotion related to that element might be another available tool.

As game designers, we often face the challenge of teaching complex mechanics to players. What is the most difficult game mechanic you’ve had to teach players? How did you manage it?

[^1]: Natures and value - Pr. Dr. Gerald Hüther [^2]: Neurobiologie et éducation : conférence du Prof. Dr. Gerald Hüther (VOSTFR)

Published by Samuel Bouchet.
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