Technical blog
Currently
- Unity developer at Lonestone Studio.
- Working on Neoproxima, a science fiction adventure game. It's 1975 in space.
- Worked on City Invaders.
- As A Game Studio, I released the game A Time Paradox. The first game of infiltration against one-self, a puzzle game already available for Android.
- Maintainer of the minecraft mod capsule (6M+ Downloads on curseforge)
- My resume (fr): http://www.doyoubuzz.com/samuel-bouchet
- On Linkedin: https://www.linkedin.com/in/samuel-bouchet-077080262/
- Reach me: contact@samuel-bouchet.fr or @Lythom.bsky.social or @Lythom
My public repositories
My Talks
| 🌏 | Name / Link | At | In |
|---|---|---|---|
| FR | [🎥 #ADDON2022] Samuel Bouchet - Rendre réactive sa UI Unity | ADDON | 2022 |
| FR | A Time Paradox - considérations techniques | Gamedev afterwork | 2020 |
| FR | A Game Studio - Une expérience du jeu indépendant | e-artsup | 2019 |
| FR | Unité et élégance d'un game design | Gamedev Afterwork | 2018 |
| FR | Le Level Design de A Time Paradox | Gamedev Afterwork | 2018 |
| FR | Désign éthique et jeu vidéo | Gamedev Afterwork | 2018 |
| FR | Reselect par les tests (support non disponible 😥) | NantesJS | 2018 |
| EN | No-js resiliant app with isomorphic React and Redux | NantesJS | 2017 |
My Teaching
My Video Games
| 🔥 Released games | ||||
| Name / Link | Date | Description | Genre | In collaboration with |
|---|---|---|---|---|
A Time Paradox![]() |
2018 | The first game of infiltration against one-self | Timeloop Puzzle | See https://a-game-studio.com/about |
| Never Lose Rope | 2010 | Grappling hook based platformer, race or collect all the stars ! | Arcade platformer | John Ingemi (LD), Brad Freeman (SD) |
| 😍 Mods | ||||
| Name / Link | Date | Description | Genre | In collaboration with |
|---|---|---|---|---|
| Capsule | 2015 | Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules. | Minecraft Mod | |
| 🎲 Advanced Prototypes | ||||
| Name / Link | Date | Description | Genre | In collaboration with |
|---|---|---|---|---|
| The Rune Maker | 2014 | Loot runes and combine them to create overpowered stuff ! | Puzzle | |
| Chain It | 2010 | Isometric color-combo puzzle game inspired by Disgaea dungeons | Puzzle | |
| 💡 Ludum Dare games |
|
11 games on legacy website (might be down) Alternative link: web.archive.org archive of the 11 games on legacy website Few of them are still playable due to flash being dead and to the lack of backups over a long period of time. Remains memories, pictures, descriptions and comments. |
| 3 games on new website |
| 💡 Utopiales Game Jam | ||||
| Name / Link | Date | Description | Genre | In collaboration with |
|---|---|---|---|---|
| Human Evolution | 2016 | Explore human and robot minds, who knows what you could discover ? | Interactive fiction |
Kévin Pieplu (graph), Nicholas Codet (graph), Jaqueline Florencio (graph), Youri Bossus (SD) |
| Button Factory | 2015 | Quickly find each button purpose in the factory panel to save the poor worker fallen in the conveyor belts ! | Puzzle |
Pierre Chabiland (dev), Rémi Gourrierec (graph), Louis Godart (SD) |
| Hyperconscience | 2014 | control manually more and more of your body organs that usually works unconsciously. | Dexterity/Rythm |
Vincent Boulanger (dev), Simon Ernould (graph), Hugo Bruvry (graph), Stanislas Bureau (SD) |
| Tardis Paradox | 2013 | Is the prototype that became A Time Paradox. | Arcade |
Renaud Bardet (dev), Julien Rollan (graph), Mathieu Lagadec (GD) |
| Symbiose | 2012 | Turn-based strategy game where you need to defend, discover and adapt against growing flora. | turn-based strategy |
Julien Rollan (graph), Marie Garel (GD), Lizandro Becerra (GD) |
| Past Watch | 2011 | Rewrite history by preventing events from the past to reach world equilibrium | Arcade |
Alain Puget (GD, vfx), Julien Rollan (graph) |
| 💡 Global Game Jam | ||||
| Name / Link | Date | Description | Genre | In collaboration with |
|---|---|---|---|---|
| Powered by Geometry | 2024 | Navigate in a sheet made of fractals, and collect enough energy to take your ship to higher dimensions. | Arcade | Clément Rivaille (SD, dev) |
| Bump My Chick | 2017 | Wave a tablecloth to catch fluffy chicks. | Arcade/Zen | Arnaud Roy (SD), Marie Bouchet (anims) |
| Les fous du rouage | 2018 | Side-scrolling party game with gliding cars. | Party Game | Arthur Cougé (dev) |
