Samuel Bouchet
Game developer at Lonestone game studio

Technical blog

🌏 Date Post Description Tags
EN 10/12/2024 Animations Done Right with Reactive UI (Unity 6 example) Reactive UI on observable state in video games is reliable and efficient, yet animations become a challenge. Let's see how to tackle that. Gamedev, Neoproxima, Unity3D, C#, UI
EN 25/10/2024 Unity Testing — How to Mock with Moq A step-by-step guide to implementing mocking in Unity tests using Moq, with a practical PlayerPrefs example Gamedev, Unity3D, Testing, C#
EN 18/10/2024 Unity UI Canvas Strategies using Expand Having the UI react properly to different resolutions can be challenging. This article describes the strategies we use in our productions at Lonestone Studio. Gamedev, Unity3D, Neoproxima, City Invaders, UI, C#
EN 11/10/2024 Gamedev Discoveries - October 2024 Exploring the latest techniques, tools, and insights in game development. Here's what caught my attention this month! Gamedev, Unity, Game Design, Graphics
EN 24/09/2024 Neoproxima highlight - Unity Input System Workflow A look at how we implemented player inputs in Neoproxima, using Unity Input System to handle gamepad, keyboard+mouse and UI focus. Gamedev, Unity3D, Neoproxima, C#
FR 16/09/2024 Effet de distorsion plein écran avec Unity 6 Analyse technique de l'astuce que j'ai utilisée dans ma dernière game jam pour un effet de distorsion d'onde (effet fullscreen) utilisant une caméra secondaire + RenderTexture. C#, Unity3D, Unity 6, VFX
EN 16/09/2024 Wave distortion fullscreen VFX with Unity 6 Technical breakdown of the technique I used in my latest game jam entry for a fullscreen wave distortion effect using a secondary camera + RenderTexture. C#, Unity3D, Unity 6, VFX
EN 13/09/2024 Unity3D Discoveries - September 2024 I'm always looking for techniques and libraries to improve my work. Here's what caught my eyes last month! Unity3D, C#, Gamedev
EN 03/09/2024 A Take on Game Designing There is no magic bullet to game design; my stance is to discover as many "reading prisms" as possible to find those that will enhance my games. Game Design, A Book Of Lenses
EN 14/09/2018 Avoiding exclusion by design The Dixit board game was designed in a way that can exclude players from the social group. Let's discover how the designers fixed that bias while keeping the same core mechanics in Mysterium. Game Design
EN 14/09/2018 What babies teach us about game design Find out how studies of our brain development gives us a new tool for teaching game mechanics. Game Design

Currently

My public repositories

My Talks

🌏 Name / Link At In
FR [🎥 #ADDON2022] Samuel Bouchet - Rendre réactive sa UI Unity ADDON 2022
FR A Time Paradox - considérations techniques Gamedev afterwork 2020
FR A Game Studio - Une expérience du jeu indépendant e-artsup 2019
FR Unité et élégance d'un game design Gamedev Afterwork 2018
FR Le Level Design de A Time Paradox Gamedev Afterwork 2018
FR Désign éthique et jeu vidéo Gamedev Afterwork 2018
FR Reselect par les tests (support non disponible 😥) NantesJS 2018
EN No-js resiliant app with isomorphic React and Redux NantesJS 2017

My Teaching

My Video Games

🔥 Released games
Name / Link Date Description Genre In collaboration with
A Time Paradox
2018 The first game of infiltration against one-self Timeloop Puzzle See https://a-game-studio.com/about
Never Lose Rope 2010 Grappling hook based platformer, race or collect all the stars ! Arcade platformer John Ingemi (LD),
Brad Freeman (SD)
😍 Mods
Name / Link Date Description Genre In collaboration with
Capsule 2015 Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules. Minecraft Mod
🎲 Advanced Prototypes
Name / Link Date Description Genre In collaboration with
The Rune Maker 2014 Loot runes and combine them to create overpowered stuff ! Puzzle
Chain It 2010 Isometric color-combo puzzle game inspired by Disgaea dungeons Puzzle
💡 Ludum Dare games
11 games on legacy website (might be down)
Alternative link: web.archive.org archive of the 11 games on legacy website
Few of them are still playable due to flash being dead and to the lack of backups over a long period of time. Remains memories, pictures, descriptions and comments.
3 games on new website
💡 Utopiales Game Jam
Name / Link Date Description Genre In collaboration with
Human Evolution 2016 Explore human and robot minds, who knows what you could discover ? Interactive fiction Kévin Pieplu (graph),
Nicholas Codet (graph),
Jaqueline Florencio (graph),
Youri Bossus (SD)
Button Factory 2015 Quickly find each button purpose in the factory panel to save the poor worker fallen in the conveyor belts ! Puzzle Pierre Chabiland (dev),
Rémi Gourrierec (graph),
Louis Godart (SD)
Hyperconscience 2014 control manually more and more of your body organs that usually works unconsciously. Dexterity/Rythm Vincent Boulanger (dev),
Simon Ernould (graph),
Hugo Bruvry (graph),
Stanislas Bureau (SD)
Tardis Paradox 2013 Is the prototype that became A Time Paradox. Arcade Renaud Bardet (dev),
Julien Rollan (graph),
Mathieu Lagadec (GD)
Symbiose 2012 Turn-based strategy game where you need to defend, discover and adapt against growing flora. turn-based strategy Julien Rollan (graph),
Marie Garel (GD),
Lizandro Becerra (GD)
Past Watch 2011 Rewrite history by preventing events from the past to reach world equilibrium Arcade Alain Puget (GD, vfx),
Julien Rollan (graph)
💡 Global Game Jam
Name / Link Date Description Genre In collaboration with
Powered by Geometry 2024 Navigate in a sheet made of fractals, and collect enough energy to take your ship to higher dimensions. Arcade Clément Rivaille (SD, dev)
Bump My Chick 2017 Wave a tablecloth to catch fluffy chicks. Arcade/Zen Arnaud Roy (SD),
Marie Bouchet (anims)
Les fous du rouage 2018 Side-scrolling party game with gliding cars. Party Game Arthur Cougé (dev)